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Warpath: Jurassic Park is a fighting style video game released for the PlayStation console on October 31, 1999. It was developed by DreamWorks Interactive alongside Black Ops Entertainment. It was published by Electronic Arts.

Story

Warpath: Jurassic Park features 14 unique dinosaurs and arenas, many from the Jurassic Park movies, along with information and facts about each of them. Each dinosaur has their own unique attacks, whilst each arena has its own hazards, as well as edible creatures such as goats, dogs, Compsognathus or humans that can be eaten to restore health. On the note of exaggeration, these dinosaurs can jump very high and do things such as slamming moves and rapid attacks. Although this game predated Jurassic Park III, Spinosaurus was featured, although much smaller and different looking than its real-life counterpart.

List of dinosaurs featured

Playable

Unlockable

Unplayable

Stages

Trivia

  • Because the game was released before recent scientific discoveries, the Spinosaurus and Megaraptor are both highly inaccurate. The Spinosaurus has an Allosaurid-like appearance, only with a sail and is significantly smaller than it was in real life. The Megaraptor is portrayed as an oversized Velociraptor, but it is now known to be completely unrelated.
  • The Giganotosaurus was mistakenly named "Giganotasaurus" in the Museum.
  • Albertosaurus is also called Gorgosaurus as the museum narrator mentions.
  • The Stegosaurus only appeared in the Audio menu of Options mode.
  • Stegosaurus re-uses the grunt of Styracosaurus.
  • Many of the dinosaurs in the game re-use movesets of other dinosaurs. Only Suchomimus and Ankylosaurus have their own movesets.
  • Acrocanthosaurus has a brown color that references the Parasaurolophus.
  • Parasaurolophus cameos on the visitor center mural.
  • Tyrannosaurus has a green color that references its appearance in The Lost World: Jurassic Park.
  • Megaraptor contains a skin that resembles the original JP raptors.
  • If Spinosaurus or Megaraptor use □+X on Suchomimus, they will jump onto his back rather than bite at the neck, due to his large size.
  • The Suchomimus probably has the real size of the Spinosaurus, since it's larger than the T. rex in the game.
  • If player 2 selects a specific stage with a certain character, a special intro will activate before battle.
    • 76 Station: The Acrocanthosaurus jumps on top of one of the buildings, spins around, then leaps right next to the opponent.
    • Helipad: The Styracosaurus breaks through the fence using its horn and roars.
    • Hunters' Camp: The Triceratops breaks out of a container and approaches the opponent.
    • Embyro Lab: The Spinosaurus busts through the door and jumps down to the stage, letting out a roar.
    • Tribal Gate: The Suchomimus busts through the gate, wildly swinging its claws.
    • Raptor Pen: The Megaraptor is seen inside the hatchery before it leaps out and approaches the opponent.
    • Freighter Deck: The T.rex busts out of the doors while letting out its iconic roar.
    • Paddock: The Giganotosaurus breaks through the electric fence with its teeth before leaping inside.
    • Universal Studios: The Albertosaurus walks in through the entrance and performs a dramatic roll.
    • Visitor Center: The Ankylosaurus bursts out from behind some boxes.
    • Site B Lab: The Stygimoloch runs in and headbutts a pole away.
    • Jungle Basin: The Carcharodontosaurus appears and splits a tree in half with its head before walking up to the opponent.
    • Mountainside: The Pachycephalosaurus jumps out from behind the wall and headbutts the camera.
    • Lost Valley: The Cryolophosaurus leaps into the battlefield and performs a rising headbutt. It then stomps over to the opponent.
  • If Albertosaurus completed in arcade mode, the player is rewarded with a FMV sequence of a promotional commercial for universal studio's escape Orlando attraction.
  • The T. rex's blue color in the game is based on a promotional poster for The Lost World: Jurassic Park.
  • This is the only Jurassic Park game to not feature Velociraptor. It is however mentioned in the museum and is heard in the raptor pen stage. it even cameos on the mural of the visitor center.
  • Brachiosaurus does not physically appear in the game, but can be heard throughout the helipad stage and the main menu OST "Warpath"
  • Mamenchisaurus does not physically appear in the game, but can be heard throughout the worker village stage and the main menu OST "Warpath"
  • Cryolophosaurus is portrayed as performing attacks with its crest, however, its crest would be too fragile to perform such attacks and would break.
  • Interestingly, the game was released on October 31, which is Halloween.
  • Interestingly, Giganotosaurus, Stygimoloch, Ankylosaurus, and Spinosaurus all appear in this game before their film appearances.
  • The early trailers and beta screenshots for warpath show changes that are not seen in the final game. many changes include:
    • The paddock stage having details more closely related to the t-rex paddock from the film (IE- a explorer rail track)
    • the early win icons in screenshots being red footsteps in stone rather than the JP icon.
    • The visitor center having a almost completely different look (with windows open showing a rather red sky)
    • The Ankylosaurus having a different look (resembling its second skin)
    • Some hazards being placed differently (ie-oil tanks on freighter deck)
    • the gameplay movement with the visitor center looking noticeably awkward compared to the final product.
  • The J/P insignia usually seen in common JP toys appears semi-frequently within the game, being seen as the win icon, save file icon, and also being seen on the side of the water ride building in the Universal studios stage.
  • One of the pictures depicted on the back of the warpath game case shows a Acrocanthosaurus with a blue skin not seen in the final game.
  • An early prototype build of the game was found dated one year (august 14, 1998) before the release of the final version. these early build images show the game at a drastically different state than the final build.
    • Many changes noted included the strangely Mortal Kombat-like title, the drastically early designed T. rex and Acro (which seem to imply it was made before being marketed as a JP game), and the note of largely changed UI and also more clear violence.
      • An alternate T. rex with unorthodox posing, a early Styrac, and a early Megaraptor are also present in the game, albeit in very unfinished states.
      • There are only three notable stages: a desert area seen on the title screen, an early mountainside, and a forest level.
      • While the debug allows up to 10 unique selectable stage layouts, stage 4-10 is the exact same as stage 3.
      • If player two presses start during the game, they can activate an exclusive second debug menu.
    • This was one of many Jurassic Park games not to be published by Universal Interactive, the video game publishing division of Universal Studios, rather it was published by Electronic Arts.

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