Jurassic World: The Game

Jurassic World: The Game is an application produced by Ludia in 2015. It is a construction and management simulation game in which the player builds and maintains the Jurassic World park from.

Gameplay
During the game the player must build Jurassic World by adding dinosaurs and other prehistoric animals which can be obtained via special card packs or by buying them. In order to buy a dinosaur, however, the player must unlock it by completing a challenge in the Arena. There are also many missions given by the main characters and missions that are for a limited time which can grant the player resources.

Arena
Returning from Jurassic Park: Builder is the Arena mode, where players can create a team of up to three prehistoric creatures and fight against other creatures. Unlike the previous game, the fighting engine has been completely revamped. A player can choose to either attack, defend or reserve a move during any one turn and any reserved moves are added to the next turn. In addition, the creatures are divided into different "types", each with a strength and weakness to another.

Land Types

 * Carnivores are strong against Herbivores, but weak to Amphibians. They are represented almost entirely by theropod dinosaurs, as well as some Synapsids.
 * Herbivores are strong against Pterosaurs, but weak to Carnivores. With the exception of Ornithomimids and Therizinosaurids, they are represented entirely by non-theropod dinosaurs.
 * Pterosaurs are strong against Amphibians, but weak to Herbivores. As the name suggests, they are represented by several species of large Pterosaur, with some smaller ones.
 * Amphibians are strong against Carnivores, but weak to Pterosaurs. Although mostly represented by large amphibians, Crocodilians, Crocodlyliforms, and Archosaurs are also featured in this group.

Aquatic Types

 * Surface are strong against Caves, but weak against Reef. This was the first type released, as the Mosasaurus was released prior to the Aquatic Park update.
 * Reef are strong against Surface, but weak against Caves. This is the only type represented entirely by marine reptiles.
 * Caves are strong against Reef, but weak against Surface. This type is mainly represented by non-Tetrapods, with the exception of Dakosaurus.

Missions
see Jurassic World: The Game/Missions

List of updates
See Jurassic World: The Game/Updates

Characters
See Jurassic World: The Game characters

Human characters in order of appearance:

Dinosaurs, Prehistoric Creatures and Hybrids
See Jurassic World: The Game dinosaurs

All dinosaurs, prehistoric creatures and hybrids available to create.

Attention: We are in need of the new card pictures from the latest version with all the dinosaurs DNA cost (this also counts for each dinosaurs' page), their hatching times (hrs, mins and secs) and their DNA costs.

Unavailable Creatures
Below are lists of dinosaurs and marine life either announced by Jurassic World: The Game, or found in the games data via data mining.

Publicaly Announced
All of these were confirmed on their social media as being available in tournament mode.
 * Ceratosaurus
 * Troodon

Randomly Found
All of which have holographic icons, so it can be assumed that these dinosaurs are won through tournaments.
 * Pachyrhinosaurus
 * Segnosaurus
 * Deinocheirus
 * Metriacanthosaurus
 * Erlikosaurus
 * Yutyrannus
 * Secodontosaurus
 * Kentrosaurus

Structures
Food Production

The Food Production building allows you to make food to feed the dinosaurs in the park. This building essentially converts coins into food. Each tap of the "Activate" button charges you the whole amount displayed, not an incremental amount from the previous amount. For example, if the first three costs are 100, 200, 500 coins and you activate all three, you will be charged a total of 800 coins, not 500 (which would be 100 + 100 + 300, or the difference between each activation cost). The total coin costs add up very quickly the more time you want the Food Production facility to  continuously   run for.

Buildings
Buildings provide a source of coin income for your park. Buildings are purchased in the Market.

Decorations
Decorations provide a percentage bonus to coin production for all dinosaurs and buildings within a specific radius. Decorations are purchased in the Market.