Jurassic World: The Game

Jurassic World: The Game is an application produced by Ludia in 2015. It is a construction and management simulation game in which the player builds and maintains the Jurassic World park from.

Gameplay
During the game the player must build Jurassic World by adding dinosaurs and other prehistoric animals which can be obtained via special card packs or by buying them. In order to buy a dinosaur, however, the player must unlock it by completing a challenge in the Arena. There are also many missions given by the main characters and missions that are for a limited time which can grant the player resources.

Arena
Returning from Jurassic Park: Builder is the Arena mode, where players can create a team of up to three prehistoric creatures and fight against other creatures. Unlike the previous game, the fighting engine has been completely revamped. A player can choose to either attack, defend or reserve a move during any one turn and any reserved moves are added to the next turn, for a maximum of eight moves in a turn. The more attacks that are performed in one turn, the greater the damage caused. In addition, the creatures are divided into different "types", each with a strength and weakness to another.

Land Types

 * Carnivores are strong against Herbivores, but weak to Amphibians. They are represented almost entirely by theropod dinosaurs, as well as some Synapsids.
 * Herbivores are strong against Pterosaurs, but weak to Carnivores. With the exception of Ornithomimids and Therizinosaurids, they are represented entirely by non-theropod dinosaurs.
 * Pterosaurs are strong against Amphibians, but weak to Herbivores. As the name suggests, they are represented by several species of large Pterosaur, with some smaller ones.
 * Amphibians are strong against Carnivores, but weak to Pterosaurs. Although mostly represented by large amphibians, various Archosaurs are also featured in this group.

Aquatic Types

 * Surface are strong against Caves, but weak against Reef. This was the first type released, as the Mosasaurus was released prior to the Aquatic Park update. It is represented by mosasaurs, plesiosaurs and shark-like fish.
 * Reef are strong against Surface, but weak against Caves. Represented by pliosaurs and turtle-like creatures, it is currently the only type represented entirely by marine reptiles.
 * Caves are strong against Reef, but weak against Surface. This type is mainly represented by non-Tetrapods such as fish and molluscs, but also features crocodile-like reptiles.

Missions
see Jurassic World: The Game/Missions

List of updates
See Jurassic World: The Game/Updates

Jurassic World: The Game, being Ludia's newest iOS app, has been updated many times.

Characters
See Jurassic World: The Game characters

Each of the following characters plays a role in park development in the game. They contribute to the on-going story and/or offer missions to complete.

Dinosaurs, Prehistoric Creatures and Hybrids
See Jurassic World: The Game dinosaurs

All dinosaurs, prehistoric creatures and hybrids available to create.

Attention: We are in need of the new card pictures from the latest version with all the dinosaurs DNA cost (this also counts for each dinosaurs' page), their hatching times (hrs, mins and secs) and their DNA costs.

Unavailable Creatures
These creatures are found through various methods outside of buying them in the market, so the player is unable to place and use them in their park.

Randomly Found
These creatures have been discovered in the Live Arena of Jurassic World: The Game. Due to their icons resembling those of tournament creatures, it can be implied that they will be unlocked in the same manner.

Land

 * Pachyrhinosaurus
 * Segnosaurus
 * Metriacanthosaurus
 * Erlikosaurus
 * Yutyrannus
 * Secodontosaurus
 * Kentrosaurus

Aquatic

 * Archelon
 * Edestus

Data Mining
These animals have been found within the data of the game:

Land

 * Apatosaurus
 * Eoraptor
 * Eoraptor
 * Eoraptor

Aquatic

 * Bananogmius
 * Cameroceras
 * Dolichorhynchops
 * Elasmosaurus
 * Hainosaurus
 * Henodus
 * Pliosaurus
 * Tylosaurus
 * Pliosaurus
 * Tylosaurus
 * Tylosaurus
 * Tylosaurus

Structures
There are three types of structures in the game - static, buildings and decorations. Static buildings are buildings that have some function(s) the user can access, but they can not be bought and placed, or moved. These are: Buildings and decorations can be purchased and placed anywhere you have cleared land. Buildings earn you coins over time, decorations placed close enough to buildings or dinosaurs will increase the amount of coins they produce. It is possible to have more than one decoration affect the same building or dinosaur - the bonuses add up.
 * Food Production Facility
 * Aquarium
 * Innovation Center
 * Hatchery
 * Creation Lab

For more details, see /Structures/.

Trivia

 * Most dinosaurs that use Tyrannosaurus animations are portrayed with only two fingers on their hands. Carnotaurus, Metriacanthosaurus and Yutyrannus are the only exceptions.
 * Guanlongs ' toe goes through the floor when its' in the pen since it shares the Velociraptor animation which has the toe claw that moves.
 * As seen in the arenas, a lot of animals have inaccurate sizes when compared to each other. Examples being Pachycephalosaurus being as large as Parasaurolophus, every sauropod being the exact same size, and every spinosaurid being as large as Spinosaurus.

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