Board Thread:Fun and Games/@comment-25238001-20160127220854/@comment-25238001-20160128003855

Mjamnnella wrote:

MarkJira wrote: That's exactly my point. We;re just going about it in different ways. Well, here's how I'm going by it:

There's this video game I've played a lot in my childhood called Zoo Tycoon 2. It's basically a zoo building simulator (something like JP:OG) where there's multiple modes. For simplicity sake I'll be referring to the "challenge mode". Here, you start off with half a star out of 5. You start off with a few creatures that aren't so popular and as you get a better star rating, more and more popular creatures will be unlocked.

This is how I want my park to be planned out. You need to start with some of the boring creatures so it can build the slope for more interesting creatures later on. Starting with the lesser creatures has a few advantages:

I go about it juat a little bit differently. I don't want to put out boring animals to start out, but I don't want to play my trump card too early, but I still want to pique the public's interest
 * Your arrivals will only be better
 * Your visitors will have lower expectations, with relieves some pressure
 * It makes the bigger creatures feel more special