Board Thread:Video Games/@comment-6025261-20160522031233/@comment-27240794-20160602052813

Animalman57 wrote:

Animalman57 wrote:

RaptorGod02 wrote: People aren't realizing that Pterodactylus had a neck that was too long to fit the Dimorphodon or Pteranodon rig... Pterodactylus's neck is too long to fit the Dimorphodon or Pteranodon rig, and it was a pterosaur that ate fish. GUESS WHAT?!? NEITHER OF THOSE ANIMATIONS HAVE THE PTEROSAURS EATING FISH!!! EVEN THE ORNITHOCHEIROIDS, WHICH DID EAT FISH!!! Long story short, Pterodactylus would certainly need a new animation to fit its proportions and lifestyle. Maybe some other ctenochasmatoids could be added to fit the rig. You reliaze Ludia are lazy when it comes to making new animations just for accuracy and are just going to copy animations for time so either the Pteranodon or Dimorphodon animation will likely be used despite the longer neck of Pterodactylus. Its like if they add Brachiosaurus to the game. It would have most likely the sauropod animation because Ludia aren't going to make a vertical model or animation just for Brachiosaurus to make it look more accurate. Brachiosaurus quite literally means "arm lizard" in Greek. Also, if it can get its own animation in JP:B, it should get one of its own in JW:TG.

Side note: This is getting a little off-topic.