Board Thread:Video Games/@comment-6025261-20161217035447/@comment-6025261-20170302003042

Zeiram1990 wrote: Dire wolf? We already have Andrewsarchus, which is simular to a wolf(in the game at least). Hyaenodon and Amphicyon are proper canine candidates for Cavern type. Besides, a dire wolf is basically a slightly bigger timber wolf, which feels boring and redundant. Granted, Megaloceros is basically a bigger elk, but it has the largest/widest antlers of any deer species. Also in JPB it was alone. I hope in JW:tG it will implement deer/antelope animations for animals like Sivatherium and Bluebuck. No/small horned ungulates should use goat/llama animations: Aepycamelus, Macrauchenia, and Synthetoceras. Like I said Cavern should be Titanoboa, Doedicurus, Peltephilus, Gigantopithecus, Megatherium, Amphicyon and Hyaenodon. Dire Wolf, Hyaenodon, and Amphicyon could all have the same animation. Also, Aepycamelus had the Indricotherium animation in JP:B, not the Megaloceros animation. Synthteoceras is closely related to the water chevrotain, not llamas, Sivatherium is a giraffe, not deer and Macrauchenia is not closey related to any hoofed mammal.