User blog:CrashBash/Warpath: Jurassic World

Warpath: Jurassic World is the sequel to a game I've never actually played and didn't receive very good reviews in general. I don't even think making a sequel to Warpath: Jurassic Park would even be considered. Yet despite this, I find it hard not to like the concept of the original Warpath - and sure, it might be extremely outdated both by franchise and scientific standards, I still feel the potential is there.

Which is why I've decided I'm going to go over my own idea for a sequel, based on the Jurassic World sub-series. We'll start with the dinosaur roster, because that's the most fun part. The game would start with an initial roster of 16 dinosaurs, with others added over time - think like Jurassic World: Evolution. Besides, 16 is a nice round number to start with.

Dinosaurs
I mean, come on, did you seriously think I'd make a Jurassic Park game without adding ol' Rexy? You can't really have a dinosaur game without Tyrannosaurus - that's just the way the world works.
 * 1. Tyrannosaurus rex

T. rex plays much as you may expect. She may not be the most agile of characters, but she makes up for that in sheer brute force. Her bonebreaking bite can easily wittle an opponent's health down and when she's on the hunt, very little can stop her. Her jaws are her primary weapon, to the point she has limited options for combos - her fighting style is simple, if maybe a bit predictable.


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