User blog:Theferretman21/Weekly Discussion: Stygimoloch

For our test of this concept, we'll be looking at the true third coming of Christ, Styggi!!!

Films
Stygimoloch, ah, this gal made a nice little appearance in Fallen Kingdom, racking up quite the kill count as the first herbivore to do so. Unfortunately, like most dinosaurs, we don't know much about her besides what she does onscreen, which is literally just hating whistles and headbutting stuff a nice change of pace having an aggressive herbivore for once. Anyways here's a list of facts from the Employee Handbook:
 * Stygimoloch are known to prefer soft, low lying plants. This may be due to her teeth not being suited for harder plant life. She will eat 10-20 pounds of this a day.
 * Stygimoloch aren't too aggressive, but are quite territorial and commonly headbutt the double-thick viewing glass in her paddock.
 * Stygimoloch communicate primarily through grunts and snorts.



Warpath
Unfortunately, I haven't played the game, but I do have to say one thing, why are there so many red Styggis? Paleomemes, paleomemes everywhere. Anyhow it's not too strong, but very agile, raptor herbivore anyone?

JP3:Park Builder
Also haven't played, also a red Styggi, moving on.

Ludia
Ah Ludia, you got two Stygimoloch based on the films, alright. Also haven't played JWA nor played JWTG for very long before it crashed on my crap phone, but from what I've seen they're pretty good to have around for battle.

Jurassic World Evolution
Ah, here we get slightly more about the animal than fight or whatever Park Builder shows. Here, while it does share it's entire rig with the other two pachycephalosaurs, it differentiates itself by having to live in larger herds. It also has some nice skins, but really it is just a Pachycephalosaurus that lives in hadrosaur sized herds.

Toys
Oh my god, how did you manage to make our god even cuter!!! Good job Funko!

The lego version, I like it, that head is weird and I like weird toy differences.

Mattel, once again, they all look good, welp, not gonna waste time here.

Welp, discuss. Depending on how this does we'll either begin improvement or simply drop this idea entirely.