Thread:Animalman57/@comment-6025261-20191014211514/@comment-31108288-20191015014804

Thanks Dinosaurus1. With that said, I enjoy speaking with people over the Internet via typing. Granted, this probably isn't the place for it however I wanna address the issues in JW: Evolution. BTW, ironically I will feel calmer when I get this off my back and discuss these problems:

1-While the placeable plants and rocks are good (even though all the rocks looks like the same pile of poop), the dinosaurs deserve shelters and enrichment items. Big dinosaurs could hide in a cave from annoying guests and bad weather, while small ones could use burrows. A shade-like structure would also be good. The enrichment items could be prey dummies that the dinosaurs could use to vent off rage, and scratching posts for carnivore claws or herbivore horns and spikes. This would make them look and behave more realistically.

2-The animals eat, but  don't poop (don't know about drinking and urinating). Yeah, I know this is weird, however it would give the game more realism and immersion. Feeding and healing animals is important, however so is cleaning after them.

3-We don't have an omnivore option and icon for the ornithomimids. That would be great.

4-We also don't have much diversity for carnivore food, apart from goats and fish. There should be cows for big theropods, pigs for small theropods and an insectivore chow for Troodon and the ornithomimids, simular to the original Zoo Tycoon game.

5-The guest aren't actual entities with A.I. like in Zoo Tycoon or JP: Operation Genesis. They are just moving pixels that give the illusion of the game being alive.

6-There is a lack of decorations- lamp posts, statues, benches, flags, trash cans, fountains, etc. However, I get the feeling we could get those with the rumored 1993 DLC pack.

There are also probably other things, however only these six are at the top of my head.