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Jurassic Park III: Danger Zone! is a video board game based on Jurassic Park III for the PC. It was released on June 29, 2001. It was developed concurrently with the previously released Jurassic Park III: Dino Defender.

The player is again cast as a Dino Defender. The Dino Defender Chief, a character who serves as both an authority figure and narrator, returns from the previous game to guide him through menus. Danger Zone also recycles several cutscenes and menu designs from its predecessor.

In the game the tokens are Ford Explorers from Jurassic Park, designed for up to 2 players. The players' mission is to collect DNA from a dinosaur of your choice such as T. rex, Spinosaurus, Pteranodon, Brachiosaurus, Compy, Velociraptor, or Stegosaurus. The game features many mini-games such as a raptor fight where you play a raptor and fight another raptor, or hunt in a field to obtain DNA of dinosaurs using a helicopter. The game ends when you have filled the "DNA meter" with the DNA of the dinosaur you chose.

The mini-games are very similar to another PC game developed for the Jurassic Park III franchise called Jurassic Park III: Dino Defender. Many mini-games are side-scrolling games that feature the same armored character used in Dino Defender.

Plot[]

A huge earthquake comes to Jurassic Park and destroys InGen's DNA supply. Now you have to go to Jurassic Park and get that DNA back. Choose single or multiplayer. Go around Jurassic Park on a board like version of it. You can buy play mini games, and if you get in trouble with a dinosaur. Just use an item to get the dinosaur away. Once you get enough DNA you create a dinosaur. The Dinosaur you choose at the beginning of the game is the dinosaur you clone, if you win. At the Jurassic Park Lab, it will show your dinosaur egg you've got. It will then show you a short simulation of the adult version of the dinosaur you chose and will become a new arrival according to the chief.

List of Mini Games[]

  • T-Rex Extreme: The player must retrieve a dropped object without being seen by a T-Rex and before time runs out. If the player succeeds, they will earn the object they retrieved. If time runs out, a Pteranodon will steal the item and the game ends. If the player is seen by the T-Rex, they are attacked and taken to the First-Aid Station. If the player has and uses a free pass or a Spinosaurus call box, they are awarded with 50 points.
  • Raptor Rumble: Both players must use their trucks to keep a pack of raptors from escaping as they escort them to their pen. The players loses 10 points for each raptor that escapes, but earns 10 points for each raptor that makes it (for a total of 100 points each if all the raptors make it). The players can also bypass the challenge and still earn 100 points each if either of them have and use a free pass or a Spinosaurus call box.
  • Jurassic Attack: Both players are presented with a topic and must hit their action key to identify words, phrases, and pictures that relate to that topic until time runs out. Each correct response earns the player 10 points, each wrong response costs the player 10 points.
  • Pick A Card: The player is presented with 7 cards and is instructed to pick one. Depending on what is written on card determines what will happen to the player.
    • Air Mail!: A helicopter drops off a care package for the player. The player who drew the card gets a free bug spray.
    • Baby Pteranodon: A baby Pteranodon thinks the player is his mother, and he's hungry. The player who drew the card has to pay 10 points per turn to feed him until they pass the Hatchery.
    • Buy Lunch: It's the player's turn to buy lunch for their fellow Dino Defender. The player who drew the card has to pay the other player 10 points.
    • D.A.R.T. Ahead!: The player who drew the card goes to the next D.A.R.T. Square.
    • Dino Attack!: The player's path is blocked by a Spinosaurus, T. rex, or Velociraptor! The player who drew the card loses a turn.
    • Dino Defender of the Day!: The player has been voted Dino Defender of the day! The player who drew the card wins 50 points.
    • Dino Stampede!: The player's truck got crushed by a herd of Stegosauruses. The player who drew the card has to pay 50 points for repairs and returns to the start space.
    • Dino Trap!: A trap is to be built to catch a sick Stegosaurus. The player who drew the card has to pay 10 points for trap supplies and a Dino trap will be set on that space.
    • DNA Spill!: A Brachiosaurus tail swipes the player's truck. The player who drew the card loses 1 unit of their DNA (if they have any).
    • Earthquake!: Tremors shake the island and the player is at the center! The player who drew the card loses 100 points and the other player loses 50 points.
    • First Prize...: The player wins 1st prize for the best erupting volcano at the science fair. The player who drew the card advances to the Supply Shed and gets a free rope.
    • Flat Tire!: The player's truck gets a flat tire. The player who drew the card has to pay 10 points to get it fixed.
    • Flip Out!: The player's truck flips over bumps on the road that are really dinosaur footprints. The player who drew the card loses all their supplies (if they have any).
    • Free Lunch!: A fellow Dino Defender buys The player lunch: all the prehistoric pizza they can eat. The player who drew the card gets 10 points.
    • Free Pass: The player who drew the card receives a Free Pass, which allows the player to pass by any game but still get the points.
    • Gate Pass: The player found an a shortcut to an Entrance Gate! The player who drew the card proceeds to the nearest Entrance Gate.
    • Hidden Path!: The player found a hidden path! The player who drew the card moves 2 spaces forward.
    • I.O.U.: It's payback time! The player who drew the card takes an item of their choice from the other player.
    • Jungle Fever!: Jungle fever makes the player confused and drive straight into quicksand! The player who drew the card gets suck in the quicksand area.
    • Keep on Trucking!: Excellent driving conditions ahead! The player who drew the card takes an extra turn.
    • Lucky Break!: The player's rich aunt pays for your doctor bill. The player who drew the card receives a Lucky Break, which allows the player to check out of the First-Aid Station free of charge.
    • Monkeys!: Mischievous monkeys steal one of the player's items. The player who drew the card loses a random item.
    • Narrow Escape!: The player who drew the card receives a Narrow Escape, which allows the player to escape the penalty of a single failed challenge without earning or losing any points.
    • OOPS!: The player's fellow Dino Defender darted the wrong dinosaur: the one the player was targeting. The DNA of the player who drew the card increases by 1 unit, while the other player's DNA decreases by 1 unit (if they have any).
    • Ouch!: The player tripped and twisted their ankle. The player who drew the card gets sent to the First-Aid Station and has to pay 25 points to get their ankle bandaged.
    • Out of Gas!: The player's truck ran out of gas. The player who drew the card has to pay 25 points for a tow to the Garage and returns to the start space.
    • Rainstorm: Heavy rain hits the area. The player who drew the card loses a turn.
    • Rescue!: The player who drew the card receives a Free Rescue, which allows the player to escape from a situation (quicksand, mud, dino dung, dino trap, bridge out, etc.).
    • Safety Patrol: The player's in charge of the Safety Unit, and assigns their fellow Defender to spend a turn clearing the roads. The other player loses a turn.
    • Supply Shed: There's a big clearance sale at the Supply Shed. The player who drew the card goes directly there to buy something.
    • T-Rex Stomp!: The player's truck got stomped on by a T-Rex. The player who drew the card has to pay 100 points for repairs and returns to the start space.
    • Typhoon!: A typhoon hits the island. The player who drew the card loses all their DNA and has to pay 50 points for a new DNA tube.
    • Windstorm!: There's a windstorm blowing across the ocean. Both players will each swap a random item each. If a player has no items, a random item from the other player will be given.
  • Supply Shed: Players can buy supplies to help them using points they've accumulated while playing the game. Various items include rope, tires, bug spray, a Zap-X bug zapper, a Spinosaurus call box, a first-aid kit, etc. Players can only buy one thing at a time.
  • Quicksand/Mud/Dino Dung/Dino Trap: The player's vehicle is stuck in mud, quicksand, dino dung, or a dino trap and lose a turn. The only way to continue is if the player pays 50 points or rolls a 6, unless they have a supply they can use.
  • Call of The Wild: Like the game Simon, players must repeat a pattern of dinosaur calls with a Spinosaurus call box to calm down a jittery Spinosaurus. Each player earns 5 points for each pattern repeated correctly (for a total of 30 points each if the entire sequence is repeated correctly). If a player incorrectly repeats the pattern, the Spinosaurus will attack and that player is taken to the First-Aid Station. If both players correctly repeat the entire sequence, they will also recieve a Spinosaurus call box in addition to the 30 points. The players can also bypass the challenge and still earn 30 points each if either of them have and use a free pass or a Spinosaurus call box.
  • Raging Raptors: Both players compete in a fight between two virtual raptors. Before the fight begins, the player who stopped on the space chooses the prize they want if they win. The prizes usually belonging to the opposing player, who retains them if they win. Prizes can include 50 points, a supply, or DNA.
  • Operation D.A.R.T: The player must attempt to dart the dinosaur they choose in the beginning to acquire DNA. The player gets 3 attempts to dart the dinosaur, unless time runs out. If they fail, the game ends. If the player has a full DNA tube, the game will be a practice round with a random dinosaur target.
  • Lab Gate: Only useful after a player has acquired a full tube of DNA. Landing on this space with a full tube will end the game. Landing on this space with an empty or not full tube will act as a space for nothing.
  • Paleo Pair-up: The player must search a cave wall for matching fossils and place them together in the crate before time runs out. The player earns 5 points for each fossil pair placed in the crate, with an extra 30 points rewarded (for a total of 65 points) if all 7 fossil pairs are placed in the crate. If the player has extra batteries, they have more light and more time.
  • Predator Pursuit: Much like Jurassic Attack, the players are given the name of a carnivore, and must use their action keys to identify photos of said theropod until time runs out. Unlike JA, the carnivore's name is spoken and is not displayed on the screen. Each correct response earns the player 10 points, while a wrong response costs them 10 points.
  • Air Raiders: The player must drive in their truck to pick up first aid boxes scattered across the island while avoiding a Pteranodon as well as rocks that can slow the truck down. The player earns 5 points for each box they pick up (for a total of 50 points if all boxes are collected), but loses 5 points each time the Pteranodon hits their truck. The player can also bypass the challenge and still earn 50 points if they have and use a free pass or a Spinosaurus call box.
  • Bridge Out: The player must attempt to jump across a ravine safely past Pteranodons in their truck. Each failed attempt costs the player 25 points. After 3 failed attempts (and losing a total of 75 points), the game ends. If a player plays this game twice in a row, the third time they land here will have them transported via helicopter across. They can also get the helicopter to take them across without losing any points if they use a Free Rescue.
  • Jungle Swarm: The player is attacked by a swarm of mosquitoes. If the player does not have bug spray, a Zap-X bug zapper, or a free rescue, the player is attacked by the bugs and taken to the First-Aid Station. If they have a bug zapper or bug spray, they must kill all of the bugs before time runs out, earning 100 points if they succeed. If they use a free pass, they receive 50 points.
  • Road Block: The player must exit their vehicle and get past a compy and raptor to engage the electric fence before time runs out. The game ends early if they are attacked 3 times by either dinosaur, costing them 25 points. If the player manages to reach the electric fence, they earn 25 points. The player can also bypass the challenge and still earn 25 points if they have and use a free pass or a Spinosaurus call box.
  • Decoding Danger: Players must construct a laser grid fence to keep a raptor at bay before time runs out. Each end of a beam is signified by a symbol. Each side has a section of symbols, which the player must stop on by hitting their action key. The beam will not generate until both players stop on their symbol. Both players will earn 10 points for each fence part powered, with an extra 30 points rewarded (for a total of 65 points) if they power the whole the fence in time. If the players fail to complete the fence in time, the raptor will attack and both players will be sent to the First-Aid Station. The players can also bypass the challenge and still earn 65 points each if either of them have and use a Spinosaurus call box.

Dinosaurs & other creatures to dart to get DNA[]

Other prehistoric creatures that appear in the game[]

Gallery[]

Navigation[]

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